
But wandering around later on with the sheer rate of demons spawning out of nowhere, zombies hidden in closets etc, you get confused as to how anybody except you is surviving. The buildup, then the attacks, then hearing all of the panicked radio chatter and seeing things falling apart around you was well done. It's not all bad, and the start was fairly effective at evoking a mood and atmosphere. It starts feeling a bit comical to have audio logs trying to spook you 90 minutes after the demonic invasion has already begun, which I guess makes it.

It's really not very economical with it's storytelling at all. There's far more audio logs, E-mails, and even straight up dialogue scenes than Doom 2016, but it's mostly from side characters setting the tone, and surprisingly little is to do with propelling the plot forward. It's very B-grade, quite at home for a game in the 2000-2005 period.


I'm replaying Doom 3 right now, up to Delta labs.
