
We do not conceal grids which have actively working assemblers/refineries to allow for always-on production.

Players should avoid creating large counts of unwelded blocks - please finish as you go when possible. Building a single structure of unwelded blocks is permissible, as it doesn't create a multitude of new grids in a confined area. This includes building a “wall” of 1-block unbuilt grids across an area, producing a “debris field” around your station, or other similar practices. Players may not “spam” a large number of unbuilt blocks, either as free-floating grids or voxels, for any reason. Placing a block while moving at speed to produce a destructive payload is prohibited. If you are going to bombard your enemy, you must build a payload of some type and launch it or otherwise use gameplay systems to attack. Players may not fly at speed and place an unbuilt block intended to pick up the player’s momentum and ultimately impact an enemy grid or other target.

In order to prevent undesired gameplay environments as well as performance impact, the following is required. There are several balance - and performance - related concerns regarding “unbuilt” blocks - that is, blocks that are only placed, with no further welding or completion.
